using UnityEngine;
using System.Collections;

/// \class  gkAbyssalGiantLifeEvent
/// \brief  The life event
public class gkAbyssalGiantLifeEvent : Object 
{
	/// Event
	public const string LastLife = "LastLife";
	
	/// \brief  Constructor
	public gkAbyssalGiantLifeEvent()
	{
	}
}